Okay! We've made it to Arathi, and for our troubles, Maxwell dug up a.... Fork. That's right, an ancient relic of eating. So long as the dwarves pay for it...
Anyway. POTENTIAL TIME CHANGE:
The pacer currently sits at 9pm to 11pm realm time. It has been proposed to move it up an hour to 8-10pm realm time. So, if all players could submit in this thread their preferred start time, 8 or 9pm, and why that time works best for you.
From what I can tell, we're scattered over a few time zones, so it's important that we have a start time that works best for everyone, if at all possible.
9-11pm realm time. I live in Pacific Time Zone. I'm an assistant instructor for an online class that ends at 9pm Central. These classes run for 5 weeks, and usually start up again after a few weeks off. Potentially. That being said, I CAN manage the 8pm start, i'll just be in and out (not completely engaged) for the first hour of the pacer. If no class, I am running into dinner time with the change.
As for next week, we'll still meet at the regularly scheduled time (just in case some miss this post). And if there is a change, we'll begin it the following week. Have fun and we'll see you in Arathi next Wednesday.
PS: The archaeology mechanics make rp'ing the actual digging of the relics rather different. Lots of running around until you have completed the zone. we're also a large group, so any mob we meet can easily be mowed down with very little risk to ourselves. I'm curious if anyone has any ideas about maintaining a more 'pacer' mentality when moving through zones, as well as searching for relics at the dig sites?
Jake wears his starter gear (for the most part) so I, the player, can have a feeling of danger when moving through zones. As Finch pointed out, his Hound had more health than Wakefield.
Here's why I bring it up, and what I mean about pacer mentality. We walked the entire way from Ironforge to Arathi, stopping about halfway at a camp midway down from the mountains. That's pacer mentality at it's finest. RP'd the entire way. Yet, when we reached Arathi, we ran through the mobs, we mowed through the trolls and after completing the fork, we ran back to refuge point.
It seems to me, and I may be completely off base with everyone else's expectations, that reaching Arathi and the treasure grounds (as we called it) would be the main event for our RP evening. Here, we could have slowed to a crawl and really played it out. Example:
::Jake places the transit in the spot indicated by Maxwell::
::Maxwell looks through the eyepiece, while Finch and Percy keep watch on the distant Trolls. Lynnie has a haunch of boar meat in her hand, happily munching away while the others work::
"There," Maxwell says, pointing toward a distant tree. "Twenty paces North north east" Jake hoists the transit and follows Maxwell, who's counting paces and making notations in his leather journal.
"TROLL!" Finch yells, raising his rifle as Bill the Hound leaps toward the headhunter.... Lynnie readies her flower-laden staff, while Percy unleashes a stream of sickly-green energy into the Troll's chest...
It doesn't matter in a paced group how long it takes to do something. What's most important is how we RP it and interact with the environment in which we find ourselves. This goes back to the original intent: pace not race. The JOURNEY is the destination, not the loot at the end of the rainbow.
Anyway, those are my thoughts on the matter. This was only the second or third time we've dug for relics. Therefore, in essence, we're just getting started in the scheme of things. However, If this is going to be our mission for the pacer, we should try and make it more pacer-like; In my opinion, anyway.
I have fun regardless, as you're all fabulous rp'rs. I'm simply offering a suggestion as to how we can make the hunt more IC. Ideas from the group?